Identity Fraud maze 1 Code (July, 2022)

Identity Fraud maze 1

Identity Fraud maze 1 Code. Maze 1 is a vague multicarsal maze with beige brick walls lined with brown cove. Both the floor and the ceiling are yellowish-gray in color, while periodically faded lanterns are seen hanging from the walls. Large gray “gates” are often found around the labyrinth as an environmental tool to see what is behind the dead edges or certain walls. It is unknown at this time what he will do after leaving the post.

This is an updated version of Maze 1 already existing map. This includes an extra spawn that was not marked on the original map. Also, the original map had a wall where one was not, so this version has moved it. There are other versions of this map that are correct, but it seems to be the most popular result in Google search so I wanted to fix it anyway.

How do you get through the maze 1 in identity fraud?

The easiest way to get through Maze 1 is to continue to be reborn until you are at an angle leading to the two halls. The hall on your left should be fairly short and end at a 2-way junction. The hall to your right is fairly long and should end at a 2-way junction.

Identity Fraud maze 1 Features

  • Before Ralph spawns, Fable – Temple of Light
  • When Ralph spawns, OFF – Burned Bodies
  • After Ralph spawns, OFF – Burned Bodies (Sweet)
  • When chased by Fraud, Amnesia – Suitor Attacks
  • When Identity would spawn, Firewatch – Something’s Wrong

Identity Fraud maze 1 Map Guideline

To avoid Maze 1, the player must be extremely careful, as it holds the most monsters of any maze in the game. The mirror can be used as a useful landmark so that you do not get lost. This maze is opened by pushing a small button on a wall near the exit door. When the button is green, left-click on it, or if the player is on the Xbox, press Y and slide the metal doors to open.

Afterwards, it will turn red and cannot be reactivated for about 7 minutes. Once you see the mirror, take the right then hug the left wall, go to the left from each turn but the dead edge is visible. Doing so will eventually lead you to the metal door. Many will argue and say that you do the opposite, but both walls work. The right wall is faster.

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